Archive for the ‘Uncategorized’ Category

Houdini Pushing overrides

A python script to “push” take values back to the root take. If you have an override you want to make global, right click and send it back to the main take.
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Reloading python modules in a package

def reloadModules(moduleStr):
    import sys
    for key, value in sys.modules.items():
        if moduleStr in key:
            if value:
                print 'reloading:', key
                del(sys.modules[key])

                
reloadModules('blahblah')

South for db migrations

South is looking like a godsend for Django database migrations… so far, so sexy.

Showreel Updates

New showreels posted! Yes, I have been doing stuff.

Character Animation Showreel

Download movie: chrisg_animationReel_2010

TVC Showreel

Download movie: chrisg_generalistReel_2010

11sec August 09 – Polish 01

Polishing…

Download movie: 11sec_aug09_wip04

Why Nuke is awesome

Sure, it’s stinkingly quick, robust and has a bunch of great features. But what’s really making Nuke shine at the moment is The Foundry’s development approach. Read more

11sec – Jan 09 – Polish 2

Another polish pass – almost there!

Download movie: 11sec_jan09_polish_02

11sec – Jan 09 – Polish 2

Another polish pass – almost there!

Download movie: 11sec_jan09_polish_02

11sec – Jan 09 – Polish 1

First polish pass for this month’s 11 Second Club. No lipsync yet, but i’m starting to get down to the nitty gritty, faffing with fingers, tweaking timing and sorting the spacing.

Download movie: 11sec_jan09_polish_01

After Effects – creating open masks via scripting

Okay, so you’re creating an After Effects script (my condolences to you, by the way) to create a mask or a shape layer. And you want to create an *open* mask. And you’ve been banging your head against a brick wall, because the damn thing always wants to close. Here’s how to fix it… Read more

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