From keyframe animation to deform animation in Maya
- November 30th, 2012
- Write comment
Usually point caching systems will only deal with objects that are driven by deformation (eg, nCache) – hence the name, point caching. Other bigger, badder systems (eg, alembic) can cope with both transforms and deformations. However, what if you have a transform driven object that you desperately need to export to a point cache?
Read more