Posts Tagged ‘Scripting’

cgBreakdown v1.33

A small update to cgBreakdown. Will now update params on refmodels, which tend to report themselves as locked. Thanks to Alex Kong for the heads up.

cgBreakDown – 1.31

Fixed a bug in cgBreakDown – it now ignores fcurves with no keys (very practical idea, thanks SoftImage). This previously caused the script to error out. Grab it on the cgBreakDown page.

After Effects – creating open masks via scripting

Okay, so you’re creating an After Effects script (my condolences to you, by the way) to create a mask or a shape layer. And you want to create an *open* mask. And you’ve been banging your head against a brick wall, because the damn thing always wants to close. Here’s how to fix it… Read more

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